Assumptions

Although we now have a method for "solving" RL problems, we need to mention the hidden attached strings.

Now, we shall focus on improving these processes.

Model Free

First, we relax the assumption that we need to know \(q(s', r | s, a)\). For example, in the Gambler's game, now the weighting of the coin is unknown.

We have two options

In this section, we explore the latter.

\(\alpha\)-Monte Carlo

To estimate the \(v_\pi(s, a)\), we must first take trajectories.

\[ (s_0, a_0)^m \xrightarrow{r^m_0} (s_1, a_1)^m \xrightarrow{r^m_1} \ldots \xrightarrow{r^m_{T-1}} (s_T, a_T)^{m} \]

Note that now we have joined together \(s^m_{i, \mathrm{new}} := (s_i, a_i)^m\), the \(i\)-th state in the \(m\)-th trajectory.

Now, we have that the value of a state is the average reward across the trajectories, or that

\[ v_\pi(s) \approx \frac{1}{C(s)} \sum_{m=1}^M \sum_{t=0}^{T_m - 1} \mathbb{I}[s^m_t = s] g^m_t \]

where \(C(s)\) is the total count of visits to \(s\) in all \(M\) trajectories.

As a further approximation, we may designate \(\alpha \approx C(s)\), the learning rate. This allows us to update \(v_\pi(s)\) incrementally, after each trajectory.

\[ V(s_t) \xleftarrow{} V(s_t) + \alpha(g^{(m)}_t - V(s_t)) \]

Thus, after obtaining our value function, we may take the simple policy \(\pi'(s) = \mathrm{argmax_a} v_\pi(s, a)\)

Exploration

Suppose we had a bad initial policy (very reasonable) that did not explore every state. Then, if this unexplored state was part of the optimal strategy, then we would never be optimal.

In general, we have two conflicting ideas

Thus, we describe the simplest \(\epsilon\)-greedy policy, where with probability epsilon, we take a random action, and otherwise we take the highest return action.

Off Policy

Finally, we further generalize \(\alpha\)-Monte Carlo. In particular, we allow for the data collection policy \(b\) to differ from our decision policy \(pi\), applying importance sampling.

Skipping the derivation, the only modification to the algorithm is to discount the reward \(g_t\) by a correlation coefficient \(\rho(b, \pi)\)

\[ g^{(m)}_t = \rho^m_t(b, \pi)(r^{(m)}_{t+1} + \gamma r^{(m)}_{t+2} + \ldots) \]

where

\[ \rho^{(m)}_t(b, \pi) = \prod_{\tau = t + 1}^{T_m} \frac{\pi(a^{(m)}_\tau | s^{(m)}_\tau)}{b(a^{(m)}_\tau | s^{(m)}_\tau)} \]

This allows us to change \(b\) independently of \(\pi\), for example by doing parallel trajectories all under different \(b\) policies.

BlackJack

An implementation of an RL algorithm to solve blackjack is here.

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